Creating mobile Java Games
While going thru my mail this morning, I came across a tutorial for a crash course on creating mobile Java games. The tutorial is clear and simple and discusses in a step by step manner on how to create mobile Java games. The author, Anders, actually does it by going thru an example of a mobile game that he created.
Anders started by enumerating the steps below and goes thru it one by one in detail.
- Tools Setup: Setting up the environment, this used to be one of the hardest parts to complete
- MIDlet: Programming the foundation of your game
- Background: Rudimentary painting on the screen
- Sprites: Adding and moving sprites
- Collision Detection: Make the ball bounce
- User Input: How to handle user input
- Artificial Intelligence: How to create a stupid computer-controlled opponent
- Optimization: Add score to the game
If you’re starting to learn mobile Java game programming and you’re planning to use Eclipse, EclipseME and the Sun Java Wireless Toolkit, the mobile Java game tutorial of Anders Vind Ebbesen (and his alter ego “the cow”)
can be found at Koder & Ko (Coder & Cow – in english) is a good place to start (don’t worry the tutorial is in english
- Upcoming Java mobile games from Vivendi
- PopCap Games to develop multiplayer mobile games for SNAP
- How to setup Eclipse for mobile Java development
- More games coming soon from Vivendi Games Mobile
- My mobile Java application won’t run on all Java-enabled phones?
- Java Mobile Developer Days
- Gameleon’s 4×4 Extreme Rally 3D Java mobile game
- NetBeans Java IDE v6.0 Beta 2 now available








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Nice article! I think I will try this when I finally got my own notebook. Hoping it will be sooner. Thanks!
..how will i connect my program to a cellphone??..what are the codes??..
thanks = )
@bluemoon: what do you mean?
Strange how the author is miffed at not having a ’6 easy clicks’ solution for setting up an IDE for J2ME, when such a solution already exists — Netbeans Mobility Edition.
@Bluemoon just toss it over using Bluetooth or your memory card (using a reader)